The Wandering Monk

Brewmaster Rysu – New Posts On Tuesdays

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Types of World of Warcraft Players

This is a cross post from a post I did in the World of Warcraft group on Facebook, but I thought it would be worth a post here too.

Dude Players of Warcraft

1. The Dad. The dude that is cool all the time, has every achievement, plays all parts of the game well, and is usually a guild leader. He’s your pal, and he calls you bud. When you hear him on Vent, he sounds like he’s the generic dad voice.

2. The Rager. He’s the guy that gets pissed at everyone for sucking, hates the game because its not what it used to be, and is only chill or silent when things are going his way. He’s usually an awesome DPS, and won’t let you forget it, ever. He played in Vanilla but the story of what he played changes with the argument. He’s always a top pick on raid teams for DPS, but everyone else secretly hates it.

3. The Lonewolf. He’s the guy that’s in your guild and stocks the guild bank without anyone asking him to. His gear is always top notch, but he didn’t get it with the guild, he got it on his own. He’s probably a hunter. He has all the achievements but never invites anyone to get them. He might have friends, or he might just have a lot of accounts that he uses. His alts are referred to as “slaves”.

4. The Baddie. This guy is the guy that pretends to be one of the other types of players, but doesn’t quite hit the mark. His DPS isn’t really that good, he doesn’t do much for the guild other than superficial things, and he’s always the one that stands in the fire. He’s a good dude to talk to, albeit a little slow, and everyone tries to help him because of, like, the spirit of the game, or whatever.

5. The Mascot. This is the player that you’re convinced works for Blizzard. He’s got all the blizzard things from the Blizzard Store. When you say or do something, he’s the first guy to tell you about the End User License Agreement or the Code of Conduct. He has a twitter account that follows Blizzard tweets exclusively (read: religiously), so that he can tell you about the things that Blizzard told you about, that you didn’t read.

6. The Average Joe. He’s the guy that does OK DPS, on good days he’s alright. Some Boss fights are easy and some are difficult. He PVPs sometimes, but its not serious. His gear grows when he feels like. It has some achievements but, like, so what? He has some pets. He never pre-ordered anything, and has the collectors edition of nothing.

7. The Anime Enthusiast. He’s the guy that uses Japanese words in place of American words where the Japanese word would translate. Example: Kawaii. He/she also uses a ton of emotes where a period is the nose (^.^); He things cats are the greatest thing ever. His characters are named after popular names and often include “Sakura”, “Dante”, and some reference to Sailor Moon or DBZ. He can also be one of the other types of players.

8. The D-bag. He’s just around to make your life miserable. He thinks its funny, you think he should die in a car fire. You imagine he’s probably pleasant when he’s not wrapped up in being a total douche. Sometimes the nice part comes out, but its a clever ploy to raise your hopes until he ends your miserable optimism with a verbal bashing. He probably plays a rogue and thinks he’s better at it than every other rogue. He can also be one of the other types of players.

9. The Lol’er. He’s the guy that takes nothing serious, and laughs when you do. Usually a combination of the D-bag, the Anime Enthusiast, the Average Joe, or the Baddie, the Lol’er spends most of his time in Trade Chat, trolling the unsuspecting denizens of the online community. His name is probably a single word that has some vague reference to a chaotic state of mind, a position of failure, or some other obscured reference, perhaps to a phallus. Like “Affected” or “Verpa”.

10. The Old Raiding Vet. He’s the guy that has raided all the old stuff and tells you about it all the time. Sure, he isn’t up to snuff in the new content, but back in the day? He was hot shit.

11. The Vanilla player. He played in Vanilla, didn’t you hear?


Chick Players of Warcraft

1. The G.I.R.L. – This is the perceived female entity that is actually a Guy In Real Life and just wants you to get thirsty and give them stuff. Their justification? “I don’t want to stare at a DUDE’S ass all day!” Because you would, right? wink emoticon

2. The Drama Queen – She shows up in guild chat, and everyone scatters. Much like the Rager, she has a problem with everything and everyone, if they’ve ever done anything, ever, to anything, anywhere. Did you hear about how John needed that shield? It was only 5 iLvls better for him! I should’ve gotten it, it was 7 iLvls for me!

3. The Hot Chick – She’s the girl that is really good looking, plays WoW and posts 500 pictures of her on her Facebook, talkin’ about how much of a mad gamer she is. She’ll pretend-humble the accolades she gets for how good looking she is, and usually her shirts are too small and expose a lot of cleavage. She is usually a halfway decent player, but puts up the front like she’s amazing. And the thirsty dudes will confirm her every claim.

4. The Mom of 3 — She’s that girl player that was probably great at the game before she had kids. Now she’s good at keeping professions up, having a decent iLvl, and pops in to chat for a few minutes in Guild chat. When she does, she’s telling you about the Mom stuff she’s doing and how she feels about it. Every once in a while, she gets a night to raid and she lavishes it and doesn’t care about wipes, loot, DKP, or anything, because if she gets pissed she might wake the baby.

5. Free Spirit Girl – This is that hippie girl that has a lot of wolf T-shirts and thinks Eagles are majestic. She is usually awesome at being a social mediator and often raid leads that one chill group that you loved raiding with in Wrath. You’d expect her to play a Druid, but she plays, like, a Warlock or some shit.

6. Flirty Girl – You know who this is. She’s that girl that speaks in innuendo and makes you kinda think she’s hinting at stuff your man mind takes to the gutter. You probably whiteknight her or hit on her with the same undertones. But bring it up to her, and she’ll tell you all about how she doesn’t know what you mean and that she was just being herself. Damn it.

7. Hunter Chick – Like the Lonewolf, she’s that girl that’s doing all the game stuff. She don’t need no guild/man/iLvl. She’s hunting rares and going for ‘chivos. She uses all caps “LOL” and “LMAO” way more than you feel is appropriate.

8. The Stealth Girl – Shes a girl gamer whos name is some non-gender specific word, or could go either way, and that you assume is a dude. She’s a pretty decent player and she does her best in everything. She’s also that chick that gets on vent for the first time and all the other people in vent are like “Omg you’re a girl?” … And then she never logs on Vent again and /gquits (Ok, maybe not).

9. Cosplay Girl – She’s probably also an Anime Enthusiast, but she looks damn good in that corset so no one cares. She can be any type of player, but usually she’s that helpful, friendly person that, when on vent, has an unexpectedly high octave voice that translates into you simultaneously thinking she’s cute and that raiding with her might be tough to stomach if she’s yelling at you. Hopefully she doesn’t yell at you.

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One team, one fight.

The title needs work, I think.  But I’ve had this vision of WoW characters being able to merge.  It’s two separate scenarios, really.


Scenario 1.

The first one follows the theme of many Final Fantasy games.  You level a character, and you level the jobs (read:classes) separately.  It is a lot of work — more work than leveling a single character with a single class.  Imagine if you will, leveling a priest.  Now, you choose a race, you choose priest, you level from 1-level cap, and you train your professions and you work on achievements and you collect toys and transmog and bags and raid and play and fight and do all the things that the game has to offer.  Over time, you’ve accomplished a lot on this character.  But, you tire of playing a priest all the time, and you want to try something else.

So, you make a new character.  You choose the race you want and you choose mage, and you level your mage from level 1 again and you pick different professions and you repeat a lot of the same content again and you’re re-awarded achievements, and you have to re-level your professions, and you can never, ever catch that mage up to the priest you spent so much time on, no matter how hard you try.  And even if you do, by the time you’ve effectively made the mage your new main, the priest still has all that time played, all that work an effort.  And now it sits.

Sure, you can log on the priest and play it too.  But, with the exception of achievements, toys, pets, and (some) mounts (and that’s not always either), the two are mutually exclusive.

Now, lets tweak this scene.

So you start the game, pick a race, pick a class (priest) and off you go.  You play the game to your heart’s content.  You negotiate many obstacles, encounter awesome things that are unique to your gaming experience.  You’ve raided, you got your realm firsts and your feats of strength, you and your raid team were the first to step food in that new raid.  You are loving life.  But, playing the priest gets a little boring, so you decide to try something new.

So, you change your alternate spec to a mage.  Suddenly you’re scaled to a level 1 mage.  You have all the same restrictions as a level 1.  You can no longer get into that raid unless you change specs(classes).  You start leveling again.  This time you take a different path for leveling and you explore different quest lines, you unlock new transmog options for both your priest and your mage (cloth wearers after all).  You get to max level and you set your loot specialization to be Arcane Mage.  Sometimes you raid with your guild as a priest, collecting gear for the mage, (not that they’re so different, but you see what I mean).  One day, you go to raid and they say they have a new healer that wants to play in the raid team.  You say “No problem, I’ll change to mage.” You still get that Ahead of the Curve achievement on your main character even though you mage’d it instead of priest’d it.

The second scenarios is not offering you a faster means to anything.  You still level your classes just like you’d have done on a separate character.  The difference is, your time played, your professions and skills, your quest collection, your transmog, your non-account-wide achievements, they’re all still there.  All the rep you gathered? STILL THERE.

“But, what if I want to play a different race?”

This would be a great reason to make a second character.  Because you want to actually have two characters in two spaces.

“But I like having them separate”

You can keep them separate if you want! This isn’t suddenly prevented.

“Wouldn’t I eventually run out of quests to do?”

Sure, unless they made quests only count once for your Lorewalker and only award the rep for the first time completion, instead of making the quests vanish forever.  (This also allows for you to complete quest lines that you really liked again!)


Scenario 2

The 2nd scenario is similar to the other one, but requires that you’d have leveled other characters ahead of time.  This is more for people who have a million alts and really just want one main.  I’m in this boat!  I have a 90+ of every single class and across all my characters over 400 days played.  But not a single character has more than 180 days played.  I also have a ton of fish caught across all my toons.  And I grinded rep from various expansions across all of them.  I have a paladin I played in vanilla, and a hunter in BC, and a Paladin/DK/Mage combo I played in Wrath, and a Shaman in Cata, and a Monk in MOP and beyond (A brewmaster, in fact 😉 )

Well as it stands, I have to grind out SO MUCH REP on that Monk to have any chance of catching him up to my Paladin, or my Shaman.  Or to all of them.  I don’t even PLAY those characters anymore! I just keep them because I’m afraid if I delete them, then I’ll lose the FoS and Achievements, and all the nostalgia.  But imagine if my time played, and all the statistics, and your rep, achievements (as though you got them, not just account wide), and everything unique to that character, could be transferred to another at the cost of deleting that character.

You aren’t skipping any steps.  You are simply re-allocating the work to a different character.


Anyway, that’s my long winded post.  Tim next time.

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Brewmaster Immersion

Honestly, I have studied all of the lore that I have come across.  Some classes are drowning in immersion and some classes have only a touch.

I’ve found that most classes and sub-classes that have the least immersion are the ones that have entire expansions dedicated to them.  Outside of that expansion, there’s next to nothing.  The exception to these are your core classes: Shamans, Paladins, Warlocks, Priests.

But what about the Brewmaster? Is this just a joke-class for some? Is it considered to be a not-so-serious play on the popular RTS Brewmaster? Obviously Dwarves subscribe to the ideal, as do Pandaren, Orcs, and Humans, but still little exists.  Maybe it’s hard to write into the story, or maybe its more exciting to watch the classic good-versus-evil battle.

I would love to see a big immersion niche installed for Brewmasters and Death Knights.  For Brewmasters, having the ability to wear a Keg on your back, or carry one around, would be great.  The ability to lean all of your abilities towards a brew-themed action would be great.  And the ability to extend that with minor glyphs (or the equivalent in the expansion, given that glyphs will be gone), such as having the ability to make a brew that you toss at allies to give them buffs, or place down to give them a special drinking buff of some kind, things like that.

For Death Knights, see — in part — my Death Knight Rant.  But also, what are Death Knights doing in the modern world? Are they just kind of existing? What would they do if the world was ever not in turmoil? I think it’s suggested in Legion that the new Lich King has a more positive and proactive role in the Death Knight story.  But what makes them a hero class?  I just don’t know.

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Death Knight Rant

So, this recently came up on the World of Warcraft facebook group and now I’m feeling the need to rant on and on about hypothetical potentialities.  This is mainly about the Death Knight.  I want to shape a scenario where this could have been amazing.  But first, lets set the scene.

Imagine back.. you’re in Burning Crusade, you’re level 70, your guild has raided Kara so much that its a wash.  You have the play memorized, you have each trash pull down to a science.  You made a drinking game out of the mobs for fun.  It’s a grand old time, you’re a Blood Elf Paladin, and your Horde friends are your best pals.

One day you log in, and you’re offered a quest to investigate a looming acropolis hovering over the Eastern Plaguelands.  You don your finest armor, you stock up on your reagents for your Blessings (that was a thing!) and you set out atop your mighty charger.

The quest begins humbly as a reconnaissance venture, but you’re quickly lured in as you chase enemy after enemy, valiantly fighting for the glory of the Light.  Soon you’re in the dank undercarriage of the E. Plaguelands, battling ghouls and the scourge.  You are unfaltering, you are unwavering even as the droves of enemies pour towards you.  You will mete out justice in the name of the Light!

Then, the air chills and your character is thrown back.  The blood-curdling sound of The Lich King’s voice thrums through the air, laughing, taunting you.

A portal opens before you.  As you approach it, a mage portal opens to your left and Tirion Fordring steps through — “Hero! Do not pursue him! He is stronger than you can possibly imagine.”

You now have a choice.  You can follow Tirion and escape.  Or you can pursue The Lich King.  You decide to turn Tirion away, and a dialog box pops up.  “You will not be able to return.  If you cannot defeat The Lich King, he will undoubtedly warp you into an agent of Death.  ARE YOU SURE YOU WANT TO CONTINUE?”

You click Yes.

Tirion calls out to you with words you cannot hear as you leap into the dark, looming portal.  Suddenly you stand amidst the center of Acherus;

The Lich King stands before you.

You attack with all your might; you clash in an epic battle, but his power is overwhelming.  The light aids you, you push him back again and again, but the undeniable and unbridled power of the Scourge — of darkness — weakens you time and time again.

In a fateful moment, Frostmourne pierces your gut.  Your breath, spackled with blood, rushes from your lungs.  Twisting, The Lich King withdraws Frostmourne from the sheath that is your body.  You feel the light embrace you, beckoning your spirit into its graces.

But darkness surrounds your every thought, your every concept of reality.  The last thing you hear is the maniacal laughter of The Lich King as throbbing tendrils of dark power pull your soul and body back together, knitting them entwine with his own power.

You awaken, cyan hues your vision now.  Your breath is frozen but you do not feel the cold.  Your skin is pale, lifeless, threaded with tattoos of the ebon soldiers of darkness, the elite warriors of the Lich King: The Death Knight.

The armor you wear is a mixture of robes and spiked plate.  Your every will thirsts to perform The Lich King’s every command.  You are driven with a single, undeniable purpose.  You stand before The Lich King now, his eternal servant, and all the power and capability you had before is his to command, and you wield it to become the greatest of his champions.

THIS is how the Death Knight should have been created.  It should have been an epic, heroic story of the seeking of justice, a catastrophic failure, the damning actions of a once proud champion, and the path for retribution and vengeance thereafter.